Trover Saves The Universe

Objective

The new, absurdly funny VR title from Justin Roiland’s Squanch Games. This game’s groundbreaking use of “1st person inside 3rd person” perspective gameplay proved a fascinating context within which to explore mixing and mastering. Canopy handled both and the entire game was created in Unreal 4 Engine.

CLIENT Squanch Games
ADDITIONAL CREDITS

Steve Green

TOOLS USED
  • Unreal Engine 4
  • Pro Tools Ultimate
  • Izotope RX Advanced
  • Prism Sound Lyra
  • Orban Meter
CONTACT US

yo@canopy-la.com